Markov Decision Processes

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It’s basically a fancy way of saying “decision making with uncertainty.” You have some goal you want to achieve, but there are multiple paths to get there and you don’t know which one will be the best. So instead of trying every possible path (which would take forever), you make decisions based on what you think is most likely to lead to your desired outcome.

Now let’s break it down even further: an MDP has four main components. First, there’s a set of states that the system can be in at any given time. These could be anything from “in front of a door” (if you’re building a robot) to “happy” or “angry” (if you’re trying to understand human emotions). Second, there are actions that can be taken in each state. For example, if the system is in front of a door, it could choose to open it or close it. Third, there’s a reward function that determines how good or bad each action is based on the current state and the outcome of taking that action. This helps us figure out which actions are more likely to lead to our desired goal (which brings us back to component #1). Finally, there’s a transition function that tells us what the probability is of moving from one state to another after taking an action.

So let’s say you have a robot that needs to navigate through a maze to find a hidden treasure. The states could be “start,” “maze entrance,” “maze middle,” and “treasure found.” The actions could include “move forward,” “turn left,” or “turn right.” The reward function might give +10 points for finding the treasure, -5 points for hitting a wall, and 0 points for being in any other state. And the transition function would tell us that there’s a 70% chance of moving to the next state if we choose to move forward, but only a 30% chance if we turn left or right (because those paths might lead to dead ends).

Now that you have all these components in place, how do you actually solve an MDP? Well, there are different algorithms for doing this depending on the complexity of the problem. But one common approach is called “policy iteration.” This involves iteratively improving a policy (which is just a fancy way of saying “decision-making strategy”) until we find the best possible solution.

So let’s say you have a robot that needs to navigate through a maze to find a hidden treasure, and you want it to do this as efficiently as possible. You might start with a policy that says “move forward until you hit a wall or reach the end of the maze.” But after running simulations (which is basically just simulating what would happen if your robot followed this policy), you realize that there are some dead ends in the maze, and sometimes it’s better to turn left or right instead. So you update your policy to say “move forward until you hit a wall or reach an intersection, then choose the action with the highest expected reward based on the transition function.” And you keep iterating like this until you find the best possible solution (which might involve exploring multiple paths and keeping track of which ones lead to higher rewards).

It’s not as scary or complicated as it sounds, once you break it down into its component parts. And who knows? Maybe someday your robot will be able to navigate through mazes just like a human can!

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