POMDP Primer

in

POMDP stands for Partially Observable Markov Decision Processes, which is basically a fancy way of saying “a decision-making process where the agent can only partially observe its environment.” In simpler terms, imagine you’re playing hide-and-seek with your friend in a dark room. You have to make decisions based on limited information and hope that they lead you closer to finding them.

Now Let’s get right into it with some POMDP basics!

To begin with what is the goal of this game? Well, it depends on who you ask. For your friend, the goal might be to hide as well as possible so that you can’t find them easily. But for you, the agent in this scenario, the goal is to maximize your chances of finding your friend and winning the game.

To do this, we need a way to measure our success enter rewards! In POMDPs, rewards are used to evaluate different actions based on their expected outcomes. For example, if you move closer to where your friend might be hiding, that action would likely result in a higher reward than moving away from them.

In this game of hide-and-seek, we can’t always see our friend clearly they might be behind an object or in the shadows. This is where observations come into play. Observations are used to provide partial information about the environment and help us make better decisions.

So how do we use rewards and observations together? That’s where POMDP algorithms like Value Iteration, Policy Iteration, and Point-Based Methods come in handy! These algorithms allow us to find optimal policies (i.e., sequences of actions) that maximize our expected reward over time.

But let’s not get too technical the most important thing is to remember that POMDPs are all about making decisions with limited information. And sometimes, those decisions might lead you straight into a wall or right past your friend without even realizing it! But hey, at least you’re having fun playing hide-and-seek in the dark room of life.

1. POMDPs are decision-making processes where agents can only partially observe their environment.
2. Rewards and observations help us evaluate actions based on expected outcomes.
3. Algorithms like Value Iteration, Policy Iteration, and Point-Based Methods allow us to find optimal policies that maximize our reward over time.
4. Remember to have fun with POMDPs it’s all about making decisions with limited information!

SICORPS