It stands for “Object Carrier” and basically means it’s a container for holding data. In this case, the IA Sequence Header OBU specifically holds information about a sequence of images or video frames that are being transmitted.
So let’s say you have a bunch of pictures or videos that you want to send over the internet. Instead of just sending them one by one in their raw format (which can be slow and use up a lot of bandwidth), you first compress them using some fancy algorithm. This compressed data is then broken down into smaller chunks called “packets” which are sent separately over the network.
Each packet contains not only the compressed image or video frame, but also some metadata (like timestamps and sequence numbers) that helps keep everything in order. And this is where our IA Sequence Header OBU comes in it’s a special container for holding all of this metadata so that it can be easily transmitted along with the actual data packets.
Here’s an example to help illustrate how it works: let’s say you have three images (called “frames”) that you want to send over the internet using MPEG-21 DID. Each frame is compressed and broken down into smaller packets, which are then sent separately over the network.
The first packet contains not only the compressed data for Frame #1, but also some metadata (like a timestamp and sequence number) that helps keep everything in order. This metadata is stored inside an IA Sequence Header OBU container, like so:
[IA Sequence Header OBU]
[Timestamp]
[Sequence Number]
[Compressed Data for Frame #1]
The second packet contains the same thing compressed data and metadata for Frame #2. And the third packet does the same for Frame #3:
[IA Sequence Header OBU]
[Timestamp]
[Sequence Number]
[Compressed Data for Frame #2]
[IA Sequence Header OBU]
[Timestamp]
[Sequence Number]
[Compressed Data for Frame #3]
It’s just a fancy container for holding metadata that helps keep everything organized and transmitted efficiently over the network.