Alright, something that’s been around for ages but still manages to confuse even the most seasoned coders: Base64 encoding and decoding in C. Now, I know what you might be thinking “Who needs this archaic method of data transmission when we have modern encryption techniques?” Well, my friend, sometimes old is gold. And besides, it’s always good to learn the basics before moving on to more advanced concepts.
So, let’s dive right in and see how we can implement Base64 encoding and decoding using C. To kick things off what exactly is Base64? It’s a method of converting binary data into ASCII characters that are safe for transmission over email or other systems where certain characters may not be allowed. The resulting string looks something like this: “SGVsbG8gV29ybGQ=”
Now, let’s take a look at how we can encode and decode using C. For encoding, we need to follow these steps:
1. Divide the input data into 3-byte chunks (or less if there are fewer bytes left).
2. Convert each chunk to its equivalent Base64 character(s) by looking up its value in a lookup table.
3. Append the resulting characters to an output string.
Here’s some sample code for encoding:
// Function to encode a given input string using Base64 encoding
char* base64_encode(const char *input, int len) {
// Allocate memory for the output string (including null terminator)
const int outlen = ((len + 2) / 3) * 4; // Calculate the length of the output string based on the input length
char *output = malloc(outlen); // Allocate memory for the output string
// Initialize variables to keep track of input and output indices, as well as any padding bytes that may be needed at the end
int in_index = 0; // Index for tracking input bytes
int out_index = 0; // Index for tracking output bytes
int pad_bytes = (len % 3) ? ((4 - len % 3) % 4) : 0; // Calculate the number of padding bytes needed at the end of the output string
// Loop through each input byte and encode it using the lookup table
while(in_index < len) {
unsigned char triplet[3]; // Array to store three input bytes at a time
int bytes_read = 0; // Variable to track the number of bytes read in each iteration
// Read in three bytes at a time (or less if we've reached the end of the input string)
for(int i=0; i<3 && in_index < len; ++i, ++in_index) {
triplet[i] = input[in_index]; // Store the input byte in the triplet array
bytes_read++; // Increment the number of bytes read
}
// If we didn't read all three bytes, pad the remaining bytes with 0s and move on to encoding them separately
if(bytes_read < 3) {
for(int i=bytes_read; i<3; ++i) {
triplet[i] = 0; // Pad the remaining bytes with 0s
}
}
// Encode the resulting triplets using the lookup table and append them to the output string (with any necessary padding bytes)
for(int i=0; i<bytes_read * 3 / 8; ++i) {
unsigned char byte = (triplet[i/2] >> ((3-1-i%6)*4)) & 0x0F; // Extract the appropriate bits from the triplet to encode
output[out_index++] = base64_table[byte]; // Append the encoded character to the output string
if(pad_bytes > 0 && i == bytes_read * 3 / 8 - 1) {
// If we're encoding the last byte of a partial triplet and need to add padding, do so here
output[out_index++] = '='; // Append the padding character to the output string
--pad_bytes; // Decrement the number of padding bytes needed
}
}
}
// Add any necessary trailing equals signs for padding (if we're encoding less than three bytes at a time)
// This is not needed in the corrected script as the padding is taken care of in the previous for loop
return output; // Return the encoded string
}
// Function to decode a given input string using Base64 decoding
char* base64_decode(const char *input, int len) {
// Allocate memory for the output buffer (including null terminator)
const int outlen = (len / 4) * 3;
char *output = malloc(outlen);
// Initialize variables to keep track of input and output indices, as well as any padding bytes that may be present
int in_index = 0; // Index for tracking input characters
int out_index = 0; // Index for tracking output bytes
int pad_bytes = 0; // Variable to track the number of padding bytes present
// Loop through each input character and decode it using the lookup table
while(in_index < len) {
unsigned char quad[4]; // Array to store four input characters at a time
int chars_read = 0; // Variable to track the number of characters read in each iteration
// Read in four characters at a time (or less if we've reached the end of the input string)
for(int i=0; i<4 && in_index < len; ++i, ++in_index) {
quad[i] = input[in_index]; // Store the input character in the quad array
chars_read++; // Increment the number of characters read
}
// If we didn't read all four characters, pad the remaining characters with 0s and move on to decoding them separately
if(chars_read < 4) {
for(int i=chars_read; i<4; ++i) {
quad[i] = 0; // Pad the remaining characters with 0s
}
pad_bytes = 4 - chars_read; // Calculate the number of padding bytes present
}
// Decode the resulting quads using the lookup table and append them to the output buffer (discarding any padding bytes)
for(int i=0; i<chars_read * 6 / 8; ++i) {
unsigned char byte = (quad[i/2] >> ((2-i%4)*6)) & 0x3F; // Extract the appropriate bits from the quad to decode
output[out_index++] = byte; // Append the decoded byte to the output buffer
}
}
// Add any necessary trailing padding bytes (if present)
if(pad_bytes > 0) {
out_index -= pad_bytes; // Remove the padding bytes from the end of the output buffer
}
return output; // Return the decoded string
}
c
#include
#include
#include
// Base64 lookup table (ignore the first 32 values)
static const char base64_table[] = “ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/”;
// Function to decode a given input string using Base64 decoding
int base64_decode(const char *input, int len, unsigned char **output) {
// Allocate memory for the output buffer (including null terminator)
const int outlen = ((len / 4) + 1) * 3;
unsigned char *outputbuf = malloc(outlen);
I hope this helps clarify how to implement Base64 encoding and decoding in C. Remember, it’s always good practice to test your code thoroughly before using it in production environments!