Alright, Enum classes in Python! These are fancy data types that can only take on specific values, like radio button options you see online. Here’s an example:
# Enum class for Animal types
class Animal(enum.Enum):
# Defining the possible values for the Animal enum class
CAT = "cat"
DOG = "dog"
BIRD = "bird"
# Defining a string representation for the enum values
def __str__(self):
return self.name
# Defining a property to access the enum value
@property
def value(self):
return self.name
Now, you can use your new Enum class to do all sorts of cool stuff! For example:
# Here is the context before the script:
# Now, you can use your new Enum class to do all sorts of cool stuff! For example:
# Here is the script:
# Import the Enum class from the enum module
from enum import Enum
# Define the Animal class as a subclass of Enum
class Animal(Enum):
# Define the possible values for the Animal class
CAT = "cat"
DOG = "dog"
BIRD = "bird"
# Assign the value "CAT" from the Animal class to the variable my_animal
my_animal = Animal.CAT
# Print the string representation of my_animal, which is "cat"
print(str(my_animal))
# Print the value of my_animal, which is also "cat"
print(my_animal.value)
Enum classes have some pretty cool features that you might not know about. For example:
– You can add a `__bool__(self)` method to your Enum class if you want it to behave like a boolean value (i.e., True or False). This is useful for cases where you need to check whether an animal exists in a list, for instance. Here’s how we could modify our Animal Enum:
# This script defines an Enum class called Animal, which represents different types of animals.
class Animal(enum.Enum):
# The following lines define the different animal types and assign them a string value.
CAT = "cat"
DOG = "dog"
BIRD = "bird"
# This method allows the Animal class to behave like a boolean value, returning True or False.
def __bool__(self):
return bool(self.value)
# This method returns the name of the animal as a string.
def __str__(self):
return self.name
# This property method returns the name of the animal.
@property
def value(self):
return self.name
Now, if we call `isinstance(my_animal, bool)`, it will return True! This is because our Enum class now behaves like a boolean value based on its underlying string representation (which can be accessed using the `value` property).
– You can also add custom methods to your Enum class. For example:
# Import the enum module
import enum
# Create a class called Animal that inherits from the Enum class
class Animal(enum.Enum):
# Define the possible values for the Animal enum
CAT = "cat"
DOG = "dog"
BIRD = "bird"
# Define a string representation for the Animal enum
def __str__(self):
return self.name
# Define a property to access the underlying string value of the Animal enum
@property
def value(self):
return self.name
# Define a custom method for the Animal enum
def make_sound(self):
# Check if the current enum value is CAT
if self == Animal.CAT:
# Print "meow" if it is
print("meow")
# Check if the current enum value is DOG
elif self == Animal.DOG:
# Print "woof" if it is
print("woof")
# If the current enum value is not CAT or DOG, it must be BIRD
else:
# Print "chirp"
print("chirp")
Now, we can call the `make_sound()` method on our Enum objects to make them “speak”! This is a great way to add some extra functionality to your custom data types.
But what if you want more control over how your Enum class behaves as a boolean value? For example, maybe you have an enum that represents different states of a system (e.g., ON or OFF), and you want it to behave like a boolean value based on its underlying state (i.e., True for “ON” and False for “OFF”).
To do this, add the following method to your Enum class:
# Define a class called "State" and import the "enum" module
class State(enum.Enum):
# Define two attributes for the class: "ON" and "OFF", with corresponding values of 1 and 0
ON = 1
OFF = 0
# Define a method called "__bool__" that takes in the "self" parameter
def __bool__(self):
# Check if the current state is equal to "ON"
return self == State.ON
# Define a property called "value" that takes in the "self" parameter
@property
def value(self):
# Convert the current state to an integer and return it
return int(self)
# The purpose of this script is to create a class called "State" that represents different states of a system. The class has two attributes, "ON" and "OFF", with corresponding values of 1 and 0. The class also has a method called "__bool__" that allows the class to behave like a boolean value based on its underlying state, with "ON" being True and "OFF" being False. Additionally, the class has a property called "value" that returns the integer value of the current state.
Now, if we call `isinstance(my_state, bool)`, it will return True only when the state is “ON”! This is because our Enum class now behaves like a boolean value based on its underlying integer representation (which can be accessed using the `value` property).