Then extract it onto your computer using this fancy command called “tar xzf”. It looks like this: `tar -xzvf awesome_build_environment.tar.gz`. This will create a folder with all of the tools and libraries inside, which you can move to wherever you want on your system (I recommend putting it in /opt or something).
Next, add some environment variables so that your computer knows where these new tools are located. You’ll need to open up a text file called “.bashrc” (or whatever shell you use) and add this line: `export PATH=/path/to/your/awesome_build_environment:$PATH`. Save the changes, close the file, and then run “source .bashrc”. This will update your environment variables so that they’re in effect for future terminal sessions.
Now you can start compiling some code! Let’s say you have a C program called “blinky.c” (which is just a fancy way of saying it turns an LED on and off). To compile this, open up your favorite text editor and type the following: `arm-none-eabi-gcc -o blinky.elf blinky.c`. This will create an executable file called “blinky.elf” (which is a fancy way of saying it’s ready to be loaded onto your microcontroller).
If you want to add some extra functionality to this toolchain, like debugging or flashing the code directly to your device, you can install additional packages using “opkg” (which is a fancy way of saying it’s an easy-to-use package manager). Just run `opkg update` and then `opkg install gdb-arm-none-eabi`. This will download and install the necessary tools for debugging your code.
And that’s pretty much it! With this toolchain, you can now compile, flash, and debug code on ARM Cortex-M devices using ABE (which is a fancy way of saying it’s awesome).